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subtlety is dead.

I mean, the idea was ok, the art was good, and the name was short. But, it felt really cheap, it was a basic stock "Unity" platformer. It wasn't good, it was short and it was pretty simple and easy. And the gameplay was extremely simple.

I know it sounds weird, but i really liked your 3D horror games, like clown house. 

But you could make something like this on 3D, since cheap unity 2D is, meh. 

So it could get improved, sorry for being rude. 4/10.