Fiend-Zone
Post-jam version fixes some issues that were present in the jam version, like large colliders, and improves the gameplay. Jam version is here for a fair rating for the game. See this post for details.
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You are a warlock that summons fiends to fight alongside you. Your objective is to summon all the 7 fiends by collecting crystals. Each fiend has their own personality, like a greedy one who is after the crystals you need to collect.
You'll find out fiends aren't your friend, like every warlock does.
Mobs drop crystals like in survivors-like games. You cannot attack anyone, instead you collect the crystals from mobs killed by fiends.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | Ahmet Kamil Keleş |
Genre | Action |
Made with | Unity |
Tags | 2D, Fantasy, Ludum Dare 55, Pixel Art, Retro, Short, Singleplayer, survivors-like |
Links | Ludum Dare |
Development log
- Post-Jam updateApr 20, 2024
Comments
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The game is really cool, I had a lot of fun playing it!
Very cool idea! The possibilities are endless with that design foundation. Great alternative approach for survivors-likes. The only problem I had was with the hitboxes of the warlock and the fiends. Simply shrinking their size could solve this.
Thanks!
Yes, I got aware of that collider problem after submission. I fixed it but haven't submitted the fixed version yet, will do after the voting is over.
Too easy to get 'stuck' on an enemy and get all your health drained.
I love the concept, and this was a challenge to play! Am I guessing right that the fiends are based on the seven deadly sins?
Thanks! They are.